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That is defiantly not something that was intened to be able to happen bercause you are supposed to have to set only 1 potion or item individually in a single slot and you can't very well do that in combat.

It's really no different than wanting to have the same quick access to a skill and skills have cool downs the same as potions.

So don't try and pull a moral argument here because it doesn't fly. I didn't ask for 20 or 80 skill slots either, just Wykkyds mod let's you store more than 2 set's of weapons and armor plus skill sets.

That goes way beyond the game's intended function so where is your purist justification there? So don't get mad at me for wanting 5 more skill slots when you guys make 's of these things.

If you don't want to make it or don't know how that's one thing, but don't make moral arguments because you have already crossed that line a long time ago.

I don't believe it can't be done either because WoW has the same thing with. Look you only have so much magika and so much stamina to use so it's not like you are going to be able to use unlimited skills anyways, I just want to be able to use ones for certain situations much like your potions quickbar and if you really belive that is somehow cheating that you better take that potions quickbar down.

Maybe you guys should rethink what these addons are intended for. Otherwise maybe you should pull them all down because really they are all cheats because none of them were included in the game to begin with.

I didn't ask you to use an addon like this, like any of these addons if you don't like having more than 5 skills available then don't use the addon.

You should ask yourself, how is this addon going to give another player an advantage over someone else, the answer - not one bit because they can't use anymore skills in one fight than before.

You just wouldn't have the magic or stamina. You know what, just forget that whole thing, I can see you guys don't take requests here.

You just shoot them down. I'll work on it myself. I should have just done that in the first place rather than ask for help.

When will I learn that places like this don't help anyone. It doesn't mean you can do the same things in both games.

The game developers control the API addon authors use and that is what is blocking this from happening. There is nothing in the API that would support something like this.

Also if some one finds a bug or work around that allows this to happen I'd bet ZeniMax would be fairly quick to take away whatever part of the API it is that allowed it.

So all that effort would be squashed in a quick patch by ZeniMax. The point of addons is to extend UI functionality using existing instruments, not to change gameplay and grant advantages that would change ingame balance.

A good example of this are buffs information. Because, with FTC , players had advantage over those without it. Take it in this way: 10 people are working on something and you have 2 great ideas how to improve that something.

You can drink 12 potion one after all, but only last will have effect. No change in gameplay. Putting aside the moral arguments this, is not possible what you're asking for.

If it would possible, someone would do such addon just for sake of PoC. If you want moral arguments, do an effort and search in google.

Find More Posts by Cairenn. The main theme I went with is blocking and missing attacks. End-Game Objective —T3 is a self-sustaining main tank that appears to be unkillable.

Attributes Focus — All three near the soft cap. DR — Reach hard cap on armor, soft cap on all regenerations, max magicka, stamina, and health. Itemized — Legendary head to toe.

Mundus Stone — Make sure to use Mundus Stones as a way to augment missing stats. There are stuns for Magicka regeneration, armor, and even critical hit power.

For instance, a stamina regeneration and added weapon power damage via Hundings is a great set for melee builds.

Cyrodiil Bonus — Be careful what home alliance you find yourself in, as it may have huge rewards or none. I typically find a service heavily dominated by my faction and park my companion there for the added bonuses.

Then I guest in a hot or contested server for enjoyment. Beverage or Food — Another item that can augment missing stats or regeneration is beverage or food.

This keeps me near the soft cap for all three attributes. There are great potions available via the alchemy creating, for instant weapon damage boost, critical hit boost, extra.

Use this while bursting a boss down or charging a keep in Cyrodiil. If this was helpful or you want additional items to be covered, please leave a comment, email me or send a message Twitter.

Thanks for reading! Thanks for the detailed write up. Interesting crafted set choices. However, your sets work great for your intent.

If your recovery is softcapped, I agree you picked the best ones for your style. Yea my recover is near the cap but those other bonuses are some much better than a little bit of recovery.

Another pick up on this read through was using the infused trait on large armor slot, and impenetrable on s small since the imp. Good pick-up. Does that make sense?

Could the same set up for the most part be applied to a sorcerer tank? I am currently using your set up with ofcourse Sorcerer build but wondering if I should be wearing a different set… TIA.

Which setup are you referring to? Yes you could use it on a Sorc tank. Hey Deltia, Quick question I am leveling a nightblade using 5 pieces of medium.

I am doing a build mostly based on stamina with a few magic abilities. Would you recommend light or heavy for the other two pieces?

Thanks for your advice. Can you make a guide for 1. Specifically, my main toon is Sorcerer Altmer v I logged in today for 1. Maybe, even a screenshot post of attributes needed for endgame?

One for each class would be awesome. Again, as always, thanks for all you do! Do you have any links with armor mitigation numbers.

Thank you for your guides and hard work with this site! Its the best ive seen! My main concern is If I want to get most use out of passive skills in armor can I just wear one piece of say light armor and those passives will be active or must It be a complete set??

Agro is very difficult to keep and I think its foolish that only one weapon type can draw agro from enemies. Each class should have at least 1 skill that draws adds attention.

Was wondering if you had any tips on being a better tank on console as oppose to pc or if its more or less the same. I noticed what you said about heavy attacks and Tue heals and return magicka, but is heavy attacking bugged on PS4?

I must be missing something then. Is heavy attack holding the right trigger to charge, then release? I think I figured it out lol the animations are different between resto staffs and desto staffs I think..

I have seen in your Specter Nightblade video you talk about crafting jewelry with set traits. How do I do that? Or is that not an option on PS4?

I have my Mag Sorc gear suggestions posted on my Ignition build page. Hey, can you explain why you said staffs are such huge damage?

I thought you get more damage from dual wielding, I am new though so just curious. Prev 1 2 3 4 Next Go. This is something that has bothered me since launch, although I'm not sure if anyone has posted about it.

Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face.

If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes.

I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.

The horse is dead. March Well, we might as well keep kicking it. Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.

Curiosity is the cure for boredom, there is no cure for curiosity. So instead we should just spam one of five skills? Edited by Kragorn on March 12, PM.

Think the reason they did it because from the start this was designed for consoles not pc's so they designed it for game controllers. I'm hoping after the game console release they will come to there senses and add at least 1 more button I find i'm always 1 short of the perfect setup.

After june 9th please add at least 1 more ability to the bar? That means that you control your character's abilities in combat.

Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character.

You can't be good at everything all the time. We are not talking about adding slots. Just one more on each bar would really make a difference.

We have had many abilities revamped making them useful in 1. Furthermore new abilities were implemented in alliance war. Right now, it's a pain to change just one ability in PVP because you need it at a special moment siege bubble for example..

Please give us just one more. I know they said no a thousand times but after 1. Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise!

Yes, we do need more. No, we won't get more.

That is defiantly not something that was intened to be able to happen bercause you are supposed to have to set only 1 potion or item individually in a single slot and you can't very well do that in combat.

It's really no different than wanting to have the same quick access to a skill and skills have cool downs the same as potions.

So don't try and pull a moral argument here because it doesn't fly. I didn't ask for 20 or 80 skill slots either, just Wykkyds mod let's you store more than 2 set's of weapons and armor plus skill sets.

That goes way beyond the game's intended function so where is your purist justification there? So don't get mad at me for wanting 5 more skill slots when you guys make 's of these things.

If you don't want to make it or don't know how that's one thing, but don't make moral arguments because you have already crossed that line a long time ago.

I don't believe it can't be done either because WoW has the same thing with. Look you only have so much magika and so much stamina to use so it's not like you are going to be able to use unlimited skills anyways, I just want to be able to use ones for certain situations much like your potions quickbar and if you really belive that is somehow cheating that you better take that potions quickbar down.

Maybe you guys should rethink what these addons are intended for. Otherwise maybe you should pull them all down because really they are all cheats because none of them were included in the game to begin with.

I didn't ask you to use an addon like this, like any of these addons if you don't like having more than 5 skills available then don't use the addon.

You should ask yourself, how is this addon going to give another player an advantage over someone else, the answer - not one bit because they can't use anymore skills in one fight than before.

You just wouldn't have the magic or stamina. You know what, just forget that whole thing, I can see you guys don't take requests here.

You just shoot them down. I'll work on it myself. I should have just done that in the first place rather than ask for help. When will I learn that places like this don't help anyone.

It doesn't mean you can do the same things in both games. The game developers control the API addon authors use and that is what is blocking this from happening.

There is nothing in the API that would support something like this. Also if some one finds a bug or work around that allows this to happen I'd bet ZeniMax would be fairly quick to take away whatever part of the API it is that allowed it.

So all that effort would be squashed in a quick patch by ZeniMax. The point of addons is to extend UI functionality using existing instruments, not to change gameplay and grant advantages that would change ingame balance.

A good example of this are buffs information. Because, with FTC , players had advantage over those without it. Take it in this way: 10 people are working on something and you have 2 great ideas how to improve that something.

You can drink 12 potion one after all, but only last will have effect. No change in gameplay. Putting aside the moral arguments this, is not possible what you're asking for.

If it would possible, someone would do such addon just for sake of PoC. If you want moral arguments, do an effort and search in google.

Find More Posts by Cairenn. It 's like you're trying really hard to find arguments that make your request valid. Maybe lay back a bit, then come back here and reread everything?

Even if they would hook up an keyboard - they would still have only 5 skills they can access at once, and they'll still have to press a button to switch them no matter how many keys they have.

It 's rather the other way around - console players will most probably have no way to use any addons after all. Did you write them an ticket asking if it would be ok for them or not?

Naww, the posts are just coming in with a delay cuz I'm downloading the new patch, sorry. It's a little confusing for me too. OK well let's just end this now.

Really you guys just don't want to do this and the ones that are authors are saying they can't do it so it seems pretty futile at this point.

I really don't want to make anyone angry, it just sounded like a reasonable request to me. But I made my case and couldn't get anyone to listen so that's that.

I still haven't changed my point of view on the morality of it though, just so you know and if there is a way I'll figure it out.

Originally Posted by Cairenn. Awwww, thank you IC! Originally Posted by ingeniousclown. Page 1 of 2. Thread Tools. More Skill Slots?

End-Game Objective —T3 is a self-sustaining main tank that appears to be unkillable. Attributes Focus — All three near the soft cap.

DR — Reach hard cap on armor, soft cap on all regenerations, max magicka, stamina, and health. Itemized — Legendary head to toe. Mundus Stone — Make sure to use Mundus Stones as a way to augment missing stats.

There are stuns for Magicka regeneration, armor, and even critical hit power. For instance, a stamina regeneration and added weapon power damage via Hundings is a great set for melee builds.

Cyrodiil Bonus — Be careful what home alliance you find yourself in, as it may have huge rewards or none.

I typically find a service heavily dominated by my faction and park my companion there for the added bonuses. Then I guest in a hot or contested server for enjoyment.

Beverage or Food — Another item that can augment missing stats or regeneration is beverage or food. This keeps me near the soft cap for all three attributes.

There are great potions available via the alchemy creating, for instant weapon damage boost, critical hit boost, extra.

Use this while bursting a boss down or charging a keep in Cyrodiil. If this was helpful or you want additional items to be covered, please leave a comment, email me or send a message Twitter.

Thanks for reading! Thanks for the detailed write up. Interesting crafted set choices. However, your sets work great for your intent. If your recovery is softcapped, I agree you picked the best ones for your style.

Yea my recover is near the cap but those other bonuses are some much better than a little bit of recovery. Another pick up on this read through was using the infused trait on large armor slot, and impenetrable on s small since the imp.

Good pick-up. Does that make sense? Could the same set up for the most part be applied to a sorcerer tank? I am currently using your set up with ofcourse Sorcerer build but wondering if I should be wearing a different set… TIA.

Which setup are you referring to? Yes you could use it on a Sorc tank. Hey Deltia, Quick question I am leveling a nightblade using 5 pieces of medium.

I am doing a build mostly based on stamina with a few magic abilities. Would you recommend light or heavy for the other two pieces?

Thanks for your advice. Can you make a guide for 1. Specifically, my main toon is Sorcerer Altmer v I logged in today for 1. Maybe, even a screenshot post of attributes needed for endgame?

One for each class would be awesome. Again, as always, thanks for all you do! Do you have any links with armor mitigation numbers.

Thank you for your guides and hard work with this site! Its the best ive seen! My main concern is If I want to get most use out of passive skills in armor can I just wear one piece of say light armor and those passives will be active or must It be a complete set??

Agro is very difficult to keep and I think its foolish that only one weapon type can draw agro from enemies. Each class should have at least 1 skill that draws adds attention.

Was wondering if you had any tips on being a better tank on console as oppose to pc or if its more or less the same.

I noticed what you said about heavy attacks and Tue heals and return magicka, but is heavy attacking bugged on PS4? I must be missing something then.

Is heavy attack holding the right trigger to charge, then release? I think I figured it out lol the animations are different between resto staffs and desto staffs I think..

I have seen in your Specter Nightblade video you talk about crafting jewelry with set traits. How do I do that? Or is that not an option on PS4? I have my Mag Sorc gear suggestions posted on my Ignition build page.

Hey, can you explain why you said staffs are such huge damage? I thought you get more damage from dual wielding, I am new though so just curious.

I am thinking that giving a DPS build two full 5-piece sets of any of those head shoulders jewelry of one, and remaining armor of the other and then good weapons on top of that should be a pretty good equip.

I like combining Unfathomable with Defiler myself. What are your thoughts? Save my name, email, and website in this browser for the next time I comment.

Typically, you want to stay away from DR and spread your points out to get the most out of them. Part II — Stats If more is good, a lot is perfect.

Crafting trait picture. Slowly upgrading gear. Share on Facebook Share. Share on Twitter Tweet. Share on Google Plus Share. Deltia on July 22, at pm.

Deltia on July 30, at pm. Deltia on August 25, at pm. Red on September 25, at pm. Deltia on September 25, at pm. I am using the hostility build for the most part.

Should all enchants be magika then? Ramsay on February 21, at am. Deltia on February 21, at pm. One light one heavy for the undaunted passive boosting your max stats.

Hi Deltia, Can you make a guide for 1. Cheers, keto. Deltia on March 4, at pm. Luke on May 5, at pm. Deltia on May 6, at pm. Fiv3zero on June 10, at pm.

No what happened to your crafting guide?? Deltia on June 22, at pm.

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